There’s a circuit floating on the outside of the right tube. Ride the platforms all the way around to the two elevator tubes. Broken Armstrong Circuit #2: There’s a very easy-to-miss circuit on the same floating platforms we used to reach the SPECTRA Challenge Room.SPECTRA Challenge Room 5: On the same platform as the Broken Armstrong Circuit, you’ll also find this SPECTRA door very early in the track.You can’t miss it if you’re going for the SPECTRA door. Drone Package #1: The first floating drone package is floating on the SPECTRA door platform.There’s an Armstrong Circuit and a SPECTRA door. Jump on the platforms to the left, going against the flow, to reach a platform below. Broken Armstrong Circuit #1: Reach the floating platforms below the graffiti.There’s an optional path you can jump down to - the platform below has a chalk pointer and a graffiti before you reach the floating platforms leading down. Graffiti #1: From the vlog, to the right of the ramp bridge leading to your next main object, check further right.Vlog #2: After talking to the maintenance robot, you’ll find this vlog on the outer row of computer terminals near the shop kiosk.These drones are hidden all over the track, so we’ll list their locations as you’ll encounter them below.Talk to the same maintenance robot again to get a secondary mission - to find 10 hidden drones. Side-Quest: Upon entering the large security hub, a robot NPC will tell you to restart the three node cores.There’s a hidden upper platform you can double-jump onto. Life Gauge Piece #1: In the room with the two large cylinders with platformers revolving around, reach the second cylinder and ride the platform behind it.There’s a computer terminal here you can use to get the first text log for this track. Vlog #1: At the start of the level, go back into your prison cell.If there is a notable object or item in a level, you’ll find it listed below in the order you’ll encounter it. There are multiple types of collectibles - some unlock upgrades, some complete in-game challenges, and others are for achievements / trophies. To unlock all the collectibles in this stage, you’ll need to return later and replay to access previously impossible-to-reach areas. Track 1 All Collectibles Locations | Track 2 All Collectibles Locations | Track 3 All Collectibles Locations | Track 4 All Collectibles Locations | Track 6 All Collectibles Locations | Track 7 All Collectibles Locations | Track 8 All Collectibles Locations | Track 9 All Collectibles Locations | Track 10 All Collectibles LocationsĪll Collectibles Locations | Track 5: Breakin’ Out If you’re paying attention, you can clean up and 100% this massive track. Just look at the signposts to see which route you’re on at any given time. There are three routes, and we’ll go through the stage in a specific order. To complete the level, you’ll need to fix three rooms packed with nodes. You’ll have to take on Super Tough Samurai - sword-wielding, lightning-fast robots with tricky attack patterns that are tough to parry if you’re not in the groove. This level opens up immediately, giving you multiple directions to explore - and throwing some of the hardest new enemies in the game at you. After being captured by the powerful Korsica, head of security, Chai must fight he way out of the cell block and into a massive hub. It’s time for a prison break in Hi-Fi Rush.
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